Mesh Tool - A Mesh Editor

I’ll definitely add “Remove faces” functionality (I think it’ll be useful to delete useless faces after actor merge). Not sure about Knife tool, I understand tools like that could be useful but I have to be very careful to not make a full feature modeler to compete with blender :). (Probally a bad idea considering that’s my first ever mesh editor) But I do like to explore the idea to add basic mesh boolean operation.

Good question! That’s something keep me thinking these couple days, from my little “google research”, there’re basically 2 ways: 1) Auto UV projection whenever mesh being edited (e.g. extrude), could be simple Box Mapping or could be complex as LSCM or As-Rigid-As-Possible). 2) Do it via shader voodoo, like World Space UV Mapping or Object Space Triplanar Mapping. Haven’t decided which way to go.

To be honest, I haven’t quite made up my mind the scope of Mesh Tool. But I like to keep playing around see how far it’ll go :slight_smile: