Thanks a lot! Works like a charm!
You should place both the Cache Initial Mesh Offset and the Set Relative Location nodes in sequence and set the same value in both. If you only place the Cache Initial Mesh Offset by itself, you’ll get the opposite effect to what you’re getting only with the Set Relative Location node. It’ll work on all the other clients but not on your own.
EDIT: Forgot to mention, add -90 into the Z-axis rotation of the Cache Initial Mesh Offset otherwise the player will rotate 90° on other clients.