Mesh SetRelativeLocation is not working in network

Hello, sir! Just like XelaSpain, I would like to know if you could provide more viable information about “rerecoding of relative location” through code. Please, give us more details how did you manage to set relative location which replicates successfully. I tried my best in custom Character Class, but have not succeed. Thank you.
P.S. Your others solutions works just fine, but only in Editor. Mesh looks very laggy in packaged project with both solutions.