Mesh quality is heavily downgraded when set as "CineCameraComponent Mesh"

In the picture below, I’m using the same static mesh, one is a StaticMeshActor and the other is the camera mesh of the CineCamActor, the second one (right) is heavily downgraded in quality (as you can easily see from the connectors and other parts)

From the front, you can easily see that the inner polygon is an octagon instead of a 16-gon and it looks badly rotated, the camera has 1800 triangles (less than the 2200 of the default CineCamera) so I can’t understand if it’s being “optimized”, but if it is I’d like to know if there’s a way to disable this behavior.

Thank you in advance!

Solved by disabling Nanite support in the static mesh: