Hi, thank you for your response. Correct me if I’m wrong, you’re telling me that the triangulation which occurs is not because of the mesh but because of the shading/textures/maps which I have applied to the it?
I doubt so. I am aware that triangulations do happen when you cross platform in between softwares, such as max to skp/blender/etc. This will be visible when I display the mesh in wireframe or shaded with wireframe mode. However after applying shaders/textures/maps to the mesh and go into shaded mode only, the triangulation should not be visible, unless it is not of a flat surface.
By the way, the images which I have attached earlier have no shaders/textures/maps assigned to the mesh. Here’s another image which I have imported into Blender for your reference.
