Mesh Distance Fields not being generated

Okay, so packaging the game from my development PC has Mesh Distance Field Shadows working.

So I guess I have two questions:

  1. How can I generate Mesh Distance Fields on a build machine that doesn’t run the editor
  2. Is there some way we can add the generated Mesh Distance Field data to source control so that we all aren’t having to generate - which would side-step the issue of the build machine too!