Mesh Deformation Along Spline Curves with PCG

I dont think you’ll ever get anywhere with this.

Even if fully instanced you are dealing with a massive amount of meshes for something as simple as a road.

Further, because its linked to a spline the mesh instances are all custom deformed making it impossible to instance.

The proper way to do this is to generate the mesh on the fly.

Not to generate a road out of pre-cut mesh parts.

You can “parse” a pre-cut mesh part to mimic its final shape, read the vertex and transfer it over to the final mesh component.

Being you are just using a spawner it’s not going to do that for you(op) or work.

And @Nebukam its totally possible, it’s partly what is supposed to happen.
There is a ton of new content on this.

You are looking for acrual mesh generation, Not mesh placement.

Mesh placement will almost never work with splines in normal like environment scenarios.