Mesh Deformation Along Spline Curves with PCG

You just need to have the tris connect it seems.

Basically you are nearly there but only working on quads when you should be working tris, I think.

Can’t really be sure since you did not share the generation script’s code.

If you aren’t generating this on the fly using a procedural mesh component, then whatver you set up for the spline mesh is incorrect (and should that be the case I can link a decent enought tutorial to follow).

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