Mesh Deformation Along Spline Curves with PCG

Thanks for your input. My project uses runtime-loaded real world data to generate the splines. I’m currently focusing on creating dynamic junctions where these splines intersect, and I’m considering procedural mesh generation for this, but i can’t find much about this topic online.

Given your expertise, do you have any specific advice or methods for efficiently generating these junctions dynamically at runtime?

Here is an exaple of what i’m trying to achieve:

Appreciate your help.