I created a mesh of a site that I laser scanned (using E57 data as input).
Created a mesh, using calculate model: “normal”. I then simplified this mesh down to 2.5 million polys, and textured the result.
When bringing the OBJ into 3ds max, and also bringing in the scan data from ReCap, I noticed that the scale of the OBJ was off by 3.28084 (meter to foot conversion), and the origin was not the same as the E57 that was used to generate it.
I was hoping someone could advise on steps to get:
a) correct scale on output
b) identical origin of E57 scan data that was original input.
For now, I can eyeball the alignment, but this is not ideal.