You have to setup both skeletons to the humanoid rig (either the mannequin that owns the animations) and your mesh. Afterwards you could right-click on the anim-BP (or a single anim or blendspace) of the mannequin and retarget to your skeleton.
You have to setup both skeletons to the humanoid rig (either the mannequin that owns the animations) and your mesh. Afterwards you could right-click on the anim-BP (or a single anim or blendspace) of the mannequin and retarget to your skeleton.