It should! In the video it shows exactly that. If one skeleton is set to accomodate other meshes (being set up as “Skeleton” and “Animation” as we discussed) it does work. The problem is something else.
It should! In the video it shows exactly that. If one skeleton is set to accomodate other meshes (being set up as “Skeleton” and “Animation” as we discussed) it does work. The problem is something else.