Hello Tom,
they do not have to be edge-to-edge. You can for example align full loops around the object mapping its shape and then merge it with the components created from partial loops modelling the detail. Is that what you mean?
Hello Tom,
they do not have to be edge-to-edge. You can for example align full loops around the object mapping its shape and then merge it with the components created from partial loops modelling the detail. Is that what you mean?