Merging/Adding two animations together

So, a little more experimenting and I found a solution that seems to work:

set the base idle animation (in my case sitting) to Additive Anim Type None and change the type of the blend animation (e.g. breathing) to Local Space and Base Pose Type to Skeleton Reference

Now you can use the Apply Additive node in the Animation Blueprint. Use the idle animation as the base and the breathing animation the additive input.