MEP Visualization

I’m also a revit>ue4 user, and I found out a few things that may be of interest of you, would be great if you share anything you come up with as well.

-If you use dynamic lighting, no need for light mapping (resource intensive)
-Revit geometry is very messy. So if you do end up needing to do uv texture maps it can be tricky (I am still trying to wrap my head around uv’s)
Importing from revit:

  • You can export your whole scene from revit to 3ds via fbx (or parts of it).
  • When importing to ue4, as long as you dont have ‘combine meshes’ checked all of the individual meshes will be imported. If you select all of the objects and drag them into the ue4 viewport at the same time, they will retain their proper location in relation to each other. The downside to this is, they all share the same pivot point. This means that if you want to move an object in ue4 you are stuck with the move/rotate/scale handle being located far away from the object.