You’ll need to lightmap “everything” in 3ds MAX prior to importing into UE4, materials need to be created in UE4 as well. There’s tutorials on work flow from 3ds on YouTube and plenty of info here.
You’ll need to lightmap “everything” in 3ds MAX prior to importing into UE4, materials need to be created in UE4 as well. There’s tutorials on work flow from 3ds on YouTube and plenty of info here.