MEP Visualization

Whoa… that piping line is… insane! :smiley:

I think UE4 could be use for MEP too. For the example scene above, I reckon you need to optimize the mesh heavily (pipes are using 8 side-polygons instead of 24 for example), and/or using proper LOD (level of details) meshes, otherwise your project might not be running smoothly (75fps or more).