thanks for replying. I am in 4.18 , I have not altered any widgets , just put my couple levels in the DT_levels, so far have only tried in an already started project(a blueprint project third person shooter). i am using Marcin’s Third Person Shooter Kit assets.1st page of thread you mention that key binding only works properly if mouse and keyboard are specified in the input settings. is that in project settings/input , where all the others are? if so do I have to set that up , since I cannot easily see any options for it there.
I been trying to drag the MenuStarterKitPlugin Content from the left side list in my project into the main content folder , but it wont let me , it says I cannot copy or move or copy a folder onto itself.show plugin content and show engine content are both checked. first on the left side list is “Content”(this is main content area where all the rest of my stuff is), then Engine content/Engine C++ Classes/Actor Sequence C++ Classes/ and so on alphabetically til it gets to “M”, where your MenuStarterKitPlugin content is listed.so far it works from where it currently is located as far as level loading and packaging. in my project I have a "LevelFinish_bp , which auto takes me to my project pause menu when I reach it and allows me to select next level , which is set up in the LevelFinish blueprints. my pause menu has an option to go back to main menu,which when I select it there , it goes to your menu,oddly.,which is ok , but that takes me out of the game if I want to change anything in your menu.
in this thread you mention things like "WBP_SettingsKeymapping, or BP_SettingsDisplay(since I have no resolutions in the menu), or the WBP_settings audio, : where are these located in my project? thanks