Thank you. It did exist and I did write the command but somehow it didn’t work for me.
It’s the same
UE still stalls at small things like saving a variable, deleting a node or even compiling something (no matter the size of the blueprint). This didn’t used to happen in 5.0.3.
The number of Objs randomly increase or decrease. Same with memory. Currently it is at 14gigs but 10 mins ago it was shooting again to 22gigs, even after writing the command you mentioned.
How to fix this? It’s really irritating.