Memory cost of FlipBooks going insanely high? Making animated Title Screen etc

Thanks, ill give it a try. I didnt think of flipbooks requiring all of their frames worth of performance, since 1 texture is visible at a time anyway. But guess it makes sense that all frames need to be loaded in Vram all the time anyway.

And uncompressed UI-sprites seem to be the heaviest. I tried to make them Power of two 1024 with compression and they would fit memory, but the quality is way too low, especially when the rest of the screen is 3d grahics and resolution is 1440+.

Any recommendations for fmv formats? I tried avi and unreal media files couldnt open them, then .Mov but it displayed black. Ill get them to work Im sure, but before I do more bad choices, I better decide a good format from the beginning and use it.