Hi there,
Here is a video that shows more about brushes, stamps and the way to manage them with blueprints.
By the way, here is the list of the existing nodes related Odyssey Brushes (click to enlarge) :
The same here in text :
[SPOILER]
Odyssey_Block_Proxy
- Fill_Preserve_Alpha
- Get_Height
- Get_Width
- To_Odyssey_Block_Proxy_(Texture2D)
Odyssey_Brush
- Azimuth
- Get_Acceleration
- Get_Altitude
- Get_Color
- Get_Current_Stroke_Point_index
- Get_Direction_Angle_Normal_Deg
- Get_Direction_Angle_Tangent_Deg
- Get_Direction_Vector_Normal
- Get_Distance_Along_Stroke
- Get_Flow_Modifier
- Get_Jolt
- Get_Opacity_Modifier
- Get_Pitch
- Get_Pressure
- Get_Roll
- Get_Size_Modifier
- Get_Smoothing_Strengh
- Get_Speed
- Get_Step
- Get_Twist
- Get_X
- Get_Y
- Get_Yaw
- Get_Z
Odyssey_Brush_Color
- Break_Odyssey_Brush_Color_Into_CMYK
- Break_Odyssey_Brush_Color_Into_CMYKF
- Break_Odyssey_Brush_Color_Into_HSL
- Break_Odyssey_Brush_Color_Into_HSLF
- Break_Odyssey_Brush_Color_Into_HSV
- Break_Odyssey_Brush_Color_Into_HSVF
- Break_Odyssey_Brush_Color_Into_RGB
- Break_Odyssey_Brush_Color_Into_RGBF
- Make_Odyssey_Brush_Color_From_CMYK
- Make_Odyssey_Brush_Color_From_CMYKF
- Make_Odyssey_Brush_Color_From_HSL
- Make_Odyssey_Brush_Color_From_HSLF
- Make_Odyssey_Brush_Color_From_HSV
- Make_Odyssey_Brush_Color_From_HSVF
- Make_Odyssey_Brush_Color_From_RGB
- Make_Odyssey_Brush_Color_From_RGBF
Odyssey_Brush_Function_Library
- Debug_Stamp
- Generate_Orbit_Delta
- Simple_Stamp
- Stamp
Odyssey_Transform
- Compose_Matrix
- FlipX
- FlipXY
- FlipY
- Make_Identity_Matrix
- Make_Rotation_Matrix
- Make_Scale_Matrix
- Make_Shear_Matrix
- Make_Translation_Matrix
- Resize
- Resize_Uniform
- Rotate
- Scale_Uniform
- Scale_XY
- Shear
- Transform
Utilities_Casting
- Cast_To_NewOdysseyBrush
- Cast_To_NewOdysseyBrushClass
- Cast_To_OdysseyBrushAssetBase
- Cast_To_OdysseyBrushAssetBaseClass
Utilities_Struct
- Break_OdysseyPivot
- Make_OdysseyBlockProxy
- Make_OdysseyBrushColor
- Make_OdysseyMatrix
- Make_OdysseyPivot
- Set members_in_OdysseyBlockProxy
- Set members_in_OdysseyBrushColor
- Set members_in_OdysseyMatrix
- Set members_in_OdysseyPivot
[/SPOILER]
