Media Framework Roadmap

This being said, confirming I could load a video on a already packaged game(i.e. load a video at a particular location on the PC)?

Second part is basically saying that when we want to load a video, we have the media file reference the texture and sound?

Are you guys gonna get the Media playback or video on the mac version working this week??

+1 for this feature, checked out the vlc plugin, this could lead to some pretty cool things.

In 4.13 preview 1 it seems that MediaPlayer is not holding on to the Media URL after saving it.

Yes, you can play files located inside a packaged game. However, keep in mind that, for a movie to be packaged, it has to be located inside the /Content/Movies directory.

No, the MediaPlayer is referencing the texture and the sound asset.

Sorry, we have made any progress on Mac and XboxOne yet. I am currently on vacation, and the three backup guys are all 100% on Paragon right now.

I hope that we will at least get Mac support into 4.13, but as of right now I can’t promise.

Well this guy says its coming in a upcoming preview so someone must be on top of this while you have been away :smiley:

spoke too soon - Mac & iOS Media support is being worked on with the hope of getting it complete for the 4.13 final release, but this is not guaranteed.

Ive been waiting forever for this to finally be working on mac…sigh… if it doesnt make it into 4.13 will it be in 4.14 for sure?

As stated elsewhere (twice in fact): With a bit of luck an initial AVFoundation implementation will now make it into 4.13 for Mac/iOS/tvOS with any necessary improvements to follow in future releases.

+1 for media framework integration with sequencer.

I am glad to hear that it’s being worked on, and even though I can’t wait to have it, 4.14 sounds great. This will be huge for my work, and will allow my team to integrate further into unreal. Thanks for all the hard work!

Is the media framework working on the mac in preview 2 or not?

Is the media framework working on the mac in preview 2 or not?
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My code made it in, so it should. As this came in very, very late in the process it may not be perfect so please let us know if it doesn’t work for you.

i will try it out tonight and let you know tomorrow

Most of my videos I have are in Mp4 what format should I be using because none of the videos I am using are working :frowning:

Before you go to AnswerHub to report this (which you should do - ideally with a sample movie that isn’t playing), please check two things:

  1. If you are on a Mac, does the video play on the Mac in the Editor and viewport?
  2. Are you using ‘Launch’ to run the game on iOS? If so there may be an issue that means movies aren’t uploaded, you’ll need to use Project Launcher’s Advanced options instead.

Here is what is happening when I try to play a movie that I just imported and im not running on Ios im running on Mac and when I launch the game I use play in a new window in the editor

&stc=1

&stc=1

Validation errors on FileMediaSource assets mean that the file could not be found.

Looks like in your path you have one slash too many after file:// - nevermind, just realized you’re on macOS

As a side note, Adobe Premiere seems to be using the QuickTime codec by default (will show up as ‘1cva’ in the Info tab). Those files will not play properly on Windows. Use H.264 encoders for best portability instead.

Im not on Windows, I am on a Mac