Media Framework Roadmap

Upgrade Notes

Please note that, if you have existing Media Framework content in your project, you have to update your content. Your project will still load, but playback will no longer work with existing 4.12 content. The workflow is slightly different now. In particular:

  • Media Player assets no longer store a URL for the media. Instead there are now new asset types called ‘media sources’ that describe the media.
  • File Media Source assets are used for media files stored on your device or in local network file shared
  • Stream Media Source assets are used for streaming media over the internet
  • Media Playlist assets are used to combine multiple media sources and play them one after another. Playlists will automatically cycle back to the beginning.
  • Media Texture and Media Sound Wave assets no longer hold a reference to the Media Player. Instead the Media Player now references the texture and the sound assets.
  • There is no longer a many-to-one relationship between Media Texture / Media Sound Wave and Media Player assets. Every Media Player now references at most one of each.
  • There is no longer an option for automatically starting media playback in Media Player assets. Instead you must open a media source via Blueprint. For convenience, Media Player assets have a Play On Open option that will begin playback after a media source opened successfully. If you do not set this option, you must initiate playback via Blueprint
  • The Loop option will loop the currently opened media source. Please note that, while looping is enabled, playlists do not advance.