Media Framework Roadmap

I guess it’s time for another update. The Media Framework 2.0 project is progressing well. We finally have pixel format conversion on the GPU and H.264 support on Windows!

There’s still a good amount of work left. Current ETA for the first check-in to Master is June 17th. Hopefully no major catastrophes occur in the meantime.

  • File & URL media sources (finished)
  • Playlists (finished)
  • API performance improvements for 4K/360 video (finished)
  • API simplification (finished)
  • Content pipeline overhaul (almost done)
  • Upgrade all player plug-ins to new API (WmfMedia and PyroMedia done, VlcMedia & PS4Media almost done, rest to do)
  • Better audio support (in progress)
  • Linux support (in progress via VlcMedia)
  • Android camera media source (on hold)
  • WmfMedia command queue & fix state machine bugs (to do)
  • WmfMedia H.264 support & GPU pixel format conversion (finished)
  • Improved packaging workflow (to do)
  • Sequencer integration (to do)
  • Video capture hardware support (on hold, probably 4.14)
  • Google VPX based player (on hold, probably 4.14)

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