Media Framework Roadmap

Hi @gmpreussner,

I was just wondering if you’ve looked at sync issues with the video frame rate against the project frame rate. I’m trying to use the media framework to play videos on textures but even if the video frame rate matches the game engine framerate I get dropped or doubled frames every now and then (quite often).

Is it possible to get the media player to force the next frame in the video file to be rendered/presented regardless of it’s playback rate vs the framerate. As an extreme example a 30fps video lasting 10 secs would be played back in 5 seconds if the game engine was running at 60fps.

This obviously isn’t my end goal - i’ll ultimately be playing back 50fps video with the engine locked at 50fps, I just don’t want any doubled or skipped frames.

Thanks!

Dan