Media Framework poor quality rendering on Gear VR

Hey ,

I’m still having this issue as of 4.18.3 and 4.19.0 Preview 4. I had thought the way to fix it was to have an unbaked reflection capture in the scene but after seeing this post I realised it is ANY print string that fixes the colours! What do you think it is about a print string that causes the colours to correct themselves? How is a string of text rendered that it seems to reset something?

I’m having to hide a bit of black text as my video starts as a work around but it would be great to understand what is going on a little better.