Media Framework Documentation for 4.5 Preview

Hey RaidX, I’m not sure if I fully understand what you’re suggesting. Would you like to represent a media player asset as an Actor in the level?

Also, you can use a media player from a Level Blueprint. In your Blueprint, simply create a variable that holds a reference to the media player asset and use that to call media related functions on it.

Edit: Just noticed that you already figured this out on your own :slight_smile: