Thanks much, I appreciate your time. I’ve been busy alternating between Blender and UE Environmental tutorials.
When you talk about the geometry of the terrain grid, I laid out something that did not seem that large when it was flat (mentioned below) and it seemed like the distance grew significantly when I sculpted it, looking much farther away than it should have been. Though scaling I think I can see ways to make something look like it’s a greater disatnce away than it actually is.
I laid down a terrain that is 8x8 (63x63 quads per component) and sculpted it a bit, and like what I saw. Yeah, there is no substitute for getting in there and getting your fingers dirty.
My plan is not to build games, but interactive Zen kinda scenes and so I want a lot of visually enticing stuff in there. Working with terrains and cliffs and a cave, I’m in the process of figuring out where the terrain should stop and where the modeling should begin, but I’ll start another thread with plenty of questions there.