Measuring Distance in UE4.27

OK, thanks, bringing in some reference pieces might be the way to go. If I had a recommendation for the devs it would be to include an easy way to layout measurements in a scene. I found this:

Basically it seems like each quad as represents on the terrain component is one meter each, if that is what I’m looking at. When it is set at 63x63 quad per component (1 section per component) and 8x8 components then the entire tile is 504 x 504 meters, so each component is 63 meters long 206’ and 8 components would be 1648’. I still prefer feet.

As someone who is new to this, say I want a 30’ long path, 100’ of buffer behind me, and then a 50’ wide clearing, etc, and I’ve got a reference point in the middle say a hill, I want to know how far from the edge of the terrain the central hill should be, especially if I have made that feature with terrain. My impression is that hill can’t just be picked up and moved like an asset. It would have to be resculpted. I guess you could slide the terrain over, but you are still working with the edges of it as a limitation (I think).

Now regarding terrain. Let’s say you are going to have a medium sized level, but to cover yourself, you make a big ■■■ terrain. Now if most of that terrain is there, but in the end it is not used except to lay down a texture, would this drag performance down if most of that could not be seen?

Btw, is there a way to trim off excess terrain? As I said I’m kind of new. :wink: