Maya to Unreal Workflow: World Orientation Z or Y up?

had a question about how to match the grid and model size between the two platforms but found this solution myself!:

I am adding a solution to my own question! I found this great video: UE4/Maya: Set Up Grid in MayaLT/Maya to Match Unreal Engine 4 - YouTube

Basically: set Maya to Cm… .set grid size to 1000 set grid units to 50 and youll get a 1:1 Maya to UE conversion!

Yay!