You don’t need to change either.
Maya is fully able to translate between its own (Z up) and UE4’s (Y up) on export, so you can work “upright” in both without any alterations.
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You don’t need to change either.
Maya is fully able to translate between its own (Z up) and UE4’s (Y up) on export, so you can work “upright” in both without any alterations.