As for the Content browser import since it is a Individual asset import it looks like I should only expect objects placed at origin (0,0,0) so this import is I think Ok.
But for the [Import to level] since it is a fbx scene import it bring in a scene with multiple objects with pivots and transform/rotate values but the axis problem occurs for each object, which doesn’t occur in the content browser import. I notice that the fbx import options are very limited for the [Import to level] compared to the content browser fbx import options as my attached image.
Content browser import is working finely but once I take the check off [Transform Vertex to Absolute] from the fbx import options for the content browser a 90 degrees is added to objects.I don’t know if this has anything to do with this problem or not?