Maya LT is made specifically for game devs. Audodesk removed a lot of features from Maya like soft-body deformation, which is not used in games (for now).
Personally, I prefer Blender. Even though it’s not industry standard, since being awarded grants from Epic, I surmise that Epic is probably using in house, so there’s a chance it can become the new standard.
But I’m a programmer, not an artist.