Maya or Maya LT for character creation?

Again, Id like to reiterate that there is nothing wrong with blender. Learn it if you want to. But as I said, it simply is not industry standard software in the game design and 3D art industries; yet. It took me 2 years to get the training required to become industry-ready and then when I started getting contract work I was using pro maya licenses when I was on the clock.

At the end of the day, your deliverables are going to be fbx models and texture maps, in which case piracy isnt an issue - its only .mb and .ma files that will be protected, and even then in 6 years ive never had that issue with anyone elses files (and ive only ever used legit licenses). The people telling you that piracy is an issue with contract work are lying to you, and for freelance work it simply wont be an issue.

Again, before theres more attitude slung my way, blender is perfectly fine. Learn it if you want to. Realistically speaking, however, maya will remain industry standard for at least the next decade, and if you want to work on the triple-a titles, thats the software you want to know. In fact, even if you dont, you will 100% be confronted with jobs that require at least access and basic navigational skills of maya. Thats a thing that will happen if you work contract jobs. Theres literally no downside to learning how to use maya, even if your primary package is blender, but there is a downside to not knowing how to use maya.

1 Like