Maya or Maya LT for character creation?

Gotta disagree with your conclusion; choosing Maya over Blender is making the decision to use a well-established, industry-standard software package over a community-made, indie-focused piece of software. Its not a mistake at all, nor is making the decision necessarily evidence of a lack of knowledge. To reinforce this point, Unreal Engine shares the same viewport controls as Maya, and it does so for a reason.

I say this as someone that uses both programs regularly, not as someone simply carrying a bias towards Maya.

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