Maya LT, Blender, or Modo?

Well asking the same question to our content creators on the team if they had to start over again,knowing what they know, which 3d application would they choose the answer is always the same.

Blender.

The reasoning is simple in that Blenders terms and conditions of what you can do as far as import and export fair use is non-intrusive where with most applications you have to spend extra fees just to move the working asset from one environment to another.

As SOP the first thing we do as to adding tools to the pipeline is to check out the terms and conditions and if it restricts our ability to create fair use content it’s use is rejected as a preferred application.