I’m loving Maya LT at the moment, much quicker to get to the end goal… I’ve learnt most of what I needed to know in a night, of course I’m not new to the concept of modelling but it’s working a treat. Mesh reduction tools (reduce) could do with some tweaking, I prefer to keep everything in quads and it has a tendancy to split into triangles. Not a massive issue and the UV mapping / smoothing / geometry tools are much more accurate then Modo… I’ve not really had to tweak much and no overlapping bounds which is sweet…
Press 1,2,3 to see your geometry smooth for cage baking, you don’t get any of this in Modo. I’d recommend for games, use Maya!..