Thanks I’ll check it out, yeah not gotten too deep with the UV tools they do seem a little basic. One of the main reasons for checking out Maya LT was the FBX pipeline in Modo causes some really odd issues in UE4 which don’t happen in Maya.
I think in a small amount of time it’ll “get there” to the point it’s a bit of a no brainer unless you’re happy with the likes of Blender.
Plus they seem pretty happy to help out, I had an issue with exporting scenes from UE4 into Maya LT and one of the dev’s are looking into it which is pretty awesome.