Maya LT 2015 or Blender 2.71?

ZRemesher is fantastic for dropping poly count while creating some good edge flow (though watch out for “spiral” edge flow).

I was trained in Maya before I went to Blender and in my opinion, I think Maya is clunky and overpriced for what it can do (though I haven’t used Maya in a couple of years so maybe it has changed a bit?). Blender’s modeling tools are fantastic for game assets. The only reason why people say Blender isn’t good for production is because it is free and people tend to dismiss it because of that. However, the only area I would say Blender falls a bit short is in the UV unwrapping department. Sometimes it doesn’t do as good of a job as you would want.