Maya Control Rig for the body

Hey

Thanks for the reply, I had already done the process you speak of before I posted. What you end up with isn’t a animator friendly rig for the body. The face is, but the body is clearly not designed to be hand animated in Maya as is.

As you can see from this image, you get a face rig, but just simple joints as “drivers” that runs the correctives, no IKFK, reverse foot setup, friendly animators controls etc.

Epic will have this stuff, and there is the UE Control Rig version of it, but I’m just wondering what the intended workflow is. Obviosuly I can wrap my own body rig to the drivers joints if thats my only option.