I installed Maya ART Tools and I was wondering if I can export the Character Rig Mesh out of Maya into Zbrush using GOZ and Model my character in Zbrush and re-import it into Maya and use the rigging function in ART Tools? Any help would be appreciated.
Or How can I add an Art Tools Rig to a pre-existing Character. Can I use Maya ART Tools like the Bi-Ped Tool in 3dsMax?