Maya ART tool gives "performGpuCacheExport.mel" error

ahh i see, well yes, i guess that depends how its being called. Im not sure what approach requires it to be hardcoded in, I typically just make a new file reference, or in the past if ive had to literally edit references in place ( pretty rare ) ive literally just called in the ascii and saved over the top replacing the references… referenceEdits/referenceQueries don’t give you that control to my knowledge so they are the only options im aware of.