May someone give me advice on how to optimize this system?

@Grimoriie What you’re looking for, to get rid of all those booleans and Branch nodes… is a Blueprintable Finite State Machine system.


Since you seem to be new to Unreal, if you want to, send me an email an I give you a copy of mine. My FSM have been used on several shipped PS4 games:


That can help you build state machines on blueprints while minimizing the chaos in your graphs.

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