Seems this is still happening.
What code did you change to make it not stop after 10 swipes?
I have tried on centos and Ubuntu, Both give different results as the mouse interferes with the touch.
Seems this is still happening.
What code did you change to make it not stop after 10 swipes?
I have tried on centos and Ubuntu, Both give different results as the mouse interferes with the touch.
any update?? anyone from epic??
This could also be a SDL issue and the way it is implemented…
So still nothing on this bug??
The issue is the way unreal engine handles touchscreens.
The mouse is also clicking at the same time which makes it so the toucheventended doesn’t complete and unreal still thinks the finger is down.
but also you have to double tap sometimes.
I tried fixing this in C++ but still not working.
Any help