Max Forces in FluidSim

Hello. I trying to add wakes for ships into a Naval Combat game I am developing through the use of the Water Body FluidSim actor that comes with UE5. I have successfully created said wakes at 2 locations per ship, one in the front and back and the simulation does, on an individual ship level, work and foam is created.

The problem I am encountering is that it seems that only 6 forces can affect the FluidSim at any given time. I have linked a video into the question (it’s in a link to a google drive it says I’m to new to add it) and in it you can see there are about 8 ships including the players but wakes can only be found on the player and 2 of the destroyers. I have restarted the Sim and everytime 6 seems to be the max amount of forces that can affect the FluidSim. My question being is there a Parameter I can change to increase this or could this be caused by another problem in general? I have also linked an image on how I am gathering the FluidSim actor in the world, get locations via sockets that the Force will be located, and registering said force. Thank you in advance.

Here is how I created the force, it only lets me add 1 image per post because I am new