For what you’re attempting I’d suggest a combination of both. Typically your characters are pretty much always animating, you just set up an ‘idle’ animation for when they are doing nothing. You create a state machine to determine how your character should be animating according to the state it’s in (i.e. walking, jumping, standing still). Hit the learn tab on the homepage and basically skim through the animation stuff, all the tools are awesome and most are even useful. The better your overview of the whole ecosystem the easier it is to make design choices that dont bite you in the butt. When it comes to implementation specifics you always have the documentation to refer to and community but finding support is much easier if you have a little more knowlege and a specific problem. GLHF