Math help in rotation

An you upload the .uasset of the blueprint? ( from the folder in windows ).

Darn, I don’t have the meshes. Can you make a totally empty project, and just migrate the blueprint to that. Then zip it and upload?

In the meantime, I will study this thread further in case I can see what’s going on…

Would this maybe work?

Not sure how to migrate only that blueprint but already checking ! thanks a lot

Never mind ! Got the solution finally.
I used your Blueprint in combination of playing around with the pins until it was ok !

Thanks so much :slight_smile: The inverse transform rotation seems to did the trick vs. not using it, I have no idea why of course but as long as it works :slight_smile:

Thanks a lot as always, lifesavers

FAB :sunny:

well its good to understand why and the reason is your rotating around a different axis since its pointing down instead of forward :wink: