An you upload the .uasset of the blueprint? ( from the folder in windows ).
Darn, I don’t have the meshes. Can you make a totally empty project, and just migrate the blueprint to that. Then zip it and upload?
In the meantime, I will study this thread further in case I can see what’s going on…
Would this maybe work?
Not sure how to migrate only that blueprint but already checking ! thanks a lot
Never mind ! Got the solution finally.
I used your Blueprint in combination of playing around with the pins until it was ok !
Thanks so much The inverse transform rotation seems to did the trick vs. not using it, I have no idea why of course but as long as it works
Thanks a lot as always, lifesavers
FAB
well its good to understand why and the reason is your rotating around a different axis since its pointing down instead of forward
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