Hello version 3 is here.
Context: After a teacher told me the formula to get the angle he told me this, he is on youtube…
pissarra cat… something like that…
This is the formula NecessaryAngle = atan((10^2-sqrt(10^4-9.8(9.85^2-20.110²)))/(9.85)) = 13.44121698
And in the blue world blueprints is:
Context: I used a game of ours of Creative Oven Studios called liberation special forces 1 version weapons… with rocket launchers to use the formula of parabolic trajectory by: " wikipedia " says galileo galiley “something like that” in 1600 about that year "but I am sure greeks and romans in the ancient era already developed something like that… to predict the necessary angle to reach a distance with a rocket…
example of parameters

Rocket launcher
YERPG not RPG don’t get confused it is a fictional world…
results:
8.529 degress.well the parameters were following ones:
h: 88 uus
v: 5000 uus/s
d: 7500 uus/s
g: (Gravity) 980 uus/s positive i believe or it can fail
TRUE it gives 7948 not accurate 100% BUT the h the height it was not very precise as the cylinder height is uncertain to be the right altitude where the shot is performed I know a trace to floor would be ok but not enough…
And also other results were very excellent specially long distances.
This website builds the blueprints pretty much no chatGPT and other AI well considering this is not AI … well I don’t even understand what the concept AI is, even if is a tranding topic…
Also don’t tell me hey there already spliny trajectory prediction in unreal I know but I just wanted to experiment…
Here is the video explaining it all.


