When i change the first vertice to 0,0,0 it starts from the position of the procedural mesh…so i think the world location of camera is seen as the relative location in the procedural mesh blueprint.-…so if we have a method to convert the relative to world then may be the issue will be gone…
so basically 0,0,0 is the position of the procedural mesh and the first vertice (-1620, 100, 10) position calculates based on this rather than world location origin