MaterialX texture colorspace

You can edit your OpenColorIO config to use srgb_texture instead of sRGB. Generally you want to have a config that is set up to work with all your DCCs.

I’d recommend using the CG config here as a starting point: https://github.com/AcademySoftwareFoundation/OpenColorIO-Config-ACES/

This already has srgb_texture as an alias, so you would just need to use that alias in the roles.

If you don’t want to modify the config, I have one here that is ready to go:
https://sharktacos.github.io/OpenColorIO-configs/

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